Where Is Monsieur Pug? (Interactive Game)

2016Interactif: Application interactive

Par: Janet Perlman

Production: Marc Bertrand (National Film Board of Canada)Julie Roy (National Film Board of Canada)Charles-Anthony Gagnon-Lemay (Frima Studio Inc.)

Co-produced by the National Film Board of Canada and Frima Studio Inc.

Where’s Monsieur Pug? is based on the Monsieur Pug (2014) animation short by filmmaker Janet Perlman, coscripted by Québécois novelist and playwright Larry Tremblay. It tells the crazy story of a paranoid, anxious dog who loves origami and ice cream, and who is convinced to be the victim of a vast conspiracy.

As a member of a mysterious organization, your mission is simple: use your smartphone to track Monsieur Pug’s every move. Hire pugs – double agents – and post them in various strategic locations across town. Is your target hiding behind the convenience store? In the mall? On the bridge? On the other side of town? Post your pugs and keep your eyes peeled ! Find pugs hidden by other agents to rise within the organization and acquire the means to equip your pugs with fancy and adorable accessories, which will increase your chances of completing your main mission: finding Monsieur Pug!

Catégories de sujets


  • Technologie > Technologie et Société
  • Société > Technologie dans la société

Générique


réalisateur
Janet Perlman
écriture
Janet Perlman
Larry Tremblay
producteur
Marc Bertrand
Charles-Anthony Gagnon-Lemay
design
Janet Perlman
musique
Judith Gruber-Stitzer
directeur de projet
Marie-Josée Lachance
Pierre-Alain Hoh
Richard Demers
Valérie Mignault
coordonnateur de production
Michèle Labelle
administrateur
Diane Régimbald
équipe administrative
Diane Ayotte
Karine Desmeules
distribution - mise en marché
Geneviève Bérard
conseiller juridique
Peter Kallianiotis
producteur exécutif
Julie Roy
chef du développement des affaires
André Demers
chef de marque
Antoinette Thibeault
designer de jeux
Frédéric Haineault
Alex Van Chestein
David Lavoie
concepteur narratif
Marc-André Cossette
artiste
Mathieu Cloutier
directeur technique
Pierre-Alexandre Leclerc
programmation des jeux
David Gauvreau
Maxime Lachance
David St-Cyr
Sébastien Riendeau
programmeur serveurs
Pascal Lemay
Renaud Marcoux
Frédérick Deschênes
coordonnateur de design d'interfaces
Jean-François Nadeau
designer
Karell Damour
chef assurance qualité
Bruno Leclerc
technicien en assurance qualité
Julie Guay
Dylan Daggett
Mathieu Simard
Adam Lamothe
Simon Bérubé