Collection ONF
Where Is Monsieur Pug? (Interactive Game)
2016Interactif: Application interactive
Par: Janet Perlman
Production: Marc Bertrand (National Film Board of Canada)Julie Roy (National Film Board of Canada)Charles-Anthony Gagnon-Lemay (Frima Studio Inc.)
Co-produced by the National Film Board of Canada and Frima Studio Inc.
Where’s Monsieur Pug? is based on the Monsieur Pug (2014) animation short by filmmaker Janet Perlman, coscripted by Québécois novelist and playwright Larry Tremblay. It tells the crazy story of a paranoid, anxious dog who loves origami and ice cream, and who is convinced to be the victim of a vast conspiracy.
As a member of a mysterious organization, your mission is simple: use your smartphone to track Monsieur Pug’s every move. Hire pugs – double agents – and post them in various strategic locations across town. Is your target hiding behind the convenience store? In the mall? On the bridge? On the other side of town? Post your pugs and keep your eyes peeled ! Find pugs hidden by other agents to rise within the organization and acquire the means to equip your pugs with fancy and adorable accessories, which will increase your chances of completing your main mission: finding Monsieur Pug!
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Catégories de sujets
- Technologie > Technologie et Société
- Société > Technologie dans la société
Générique
- réalisateur
- Janet Perlman
- écriture
- Janet Perlman
- Larry Tremblay
- producteur
- Marc Bertrand
- Charles-Anthony Gagnon-Lemay
- design
- Janet Perlman
- musique
- Judith Gruber-Stitzer
- directeur de projet
- Marie-Josée Lachance
- Pierre-Alain Hoh
- Richard Demers
- Valérie Mignault
- coordonnateur de production
- Michèle Labelle
- administrateur
- Diane Régimbald
- équipe administrative
- Diane Ayotte
- Karine Desmeules
- distribution - mise en marché
- Geneviève Bérard
- conseiller juridique
- Peter Kallianiotis
- producteur exécutif
- Julie Roy
- chef du développement des affaires
- André Demers
- chef de marque
- Antoinette Thibeault
- designer de jeux
- Frédéric Haineault
- Alex Van Chestein
- David Lavoie
- concepteur narratif
- Marc-André Cossette
- artiste
- Mathieu Cloutier
- directeur technique
- Pierre-Alexandre Leclerc
- programmation des jeux
- David Gauvreau
- Maxime Lachance
- David St-Cyr
- Sébastien Riendeau
- programmeur serveurs
- Pascal Lemay
- Renaud Marcoux
- Frédérick Deschênes
- coordonnateur de design d'interfaces
- Jean-François Nadeau
- designer
- Karell Damour
- chef assurance qualité
- Bruno Leclerc
- technicien en assurance qualité
- Julie Guay
- Dylan Daggett
- Mathieu Simard
- Adam Lamothe
- Simon Bérubé